We will provide AirShuttles for use throughout the competition.
Traditional stringed racket shall be used to play AirBadminton.
You may barefoot or use any footwear of your choice, that will help you to move well around the sand court.
7. Significant differences in court layout and play.
There are three formats to which you can play: Singles – 1 vs. 1, Doubles – 2 vs. 2 & Triple – 3 vs. 3
The dimensions of the court have been defined to encourage longer rallies and maintain the physical aspects of our sport. Rallies commence with a service from anywhere behind the 3m marker. The AirShuttle must be struck in an upwards direction with both feet stationary behind the 3m marker. The server may direct the AirShuttle anywhere into the opposition’s playing area beyond the 2m line.
Singles and doubles follow the same style of play as badminton, taking into consideration the court dimensions and service regulations. In triples, the same service regulations apply, but any one player cannot return the AirShuttle on two consecutive occasions.
7A. DEAD ZONE
AirBadminton is played with similar rules to badminton with the main difference being the design of the court, with a two-meter dead zone at the front of the court. Should the AirShuttle land in that area, it is deemed a fault. Players are also not permitted to step inside the dead zone to hit the AirShuttle, except after the hit during which, they can step or land inside the dead zone.
7B. NO MIDCOURT MARKER
Unlike traditional Badminton, there is no midcourt marker to separate a server and his/her partner. Incidentally, in Singles, the player can serve from anywhere within the designated service zone, and the receiver can receive from anywhere within the playing area. In Doubles, a player of the serving side can serve from anywhere within the designated service zone, and both players of the receiving side can return the service; from anywhere within the playing area.
7C. SERVICE RULES IN AIRBADMINTON
There is a 3m service marker clearly visible on the sideline. The player shall serve from anywhere behind this marker within the court, with both feet stationary. The whole AirShuttle should be below net height at the point of impact. Subsequently, the flight of the AirShuttle is upwards from the server’s racket.
8. Triples Competition in AirBadminton
Players are not allowed to hit two consecutive returns. The player must allow another member of the team to take the next return. This rule creates more movement and increases the strategic element of the game.
8A.SERVING AND RECEIVING POSITIONS
A player of the serving side shall serve from anywhere within the designated service zone, and all players of the receiving side can return the service from anywhere within the playing area. After the service is returned, in a rally, the AirShuttle may be hit by any player of the serving side and either player of the receiving side alternately, from any position on those players’ side of the net, until the AirShuttle ceases to be in play. Players from both sides must not hit two consecutive returns.
8B. SEQUENCE OF SERVING
The right to serve shall pass consecutively from the initial server who started the game; to any player of the receiving side; to one of the partners of the initial server; to any of the other two players of the receiving side and so on
For further details on AirBadminton, you can visit BWF Website, or write to us via email@example.com